Retired 4th Officer Jamie Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 85 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 5 (-1)111765
Caustic, Bony hands, Nibbler
 
Skills
Athletics 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Explosives 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Language (Floriani (Florian League)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Worker/Construction) 1
Recon 2
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal12
Drifter Scavenger 01
Scout Explorer 01
Merchant Merchant Marine 4th Officer24
Prisoner Fixer 11
Believer Holy Warrior Hopeful01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
William Richey Enemy 0 4 5 0 Tezcat (M/32)
Relationship becomes more intense.
Hortense Morrissy Contact 1 1 0 4 Dynchia (F/71)
Leda Kuhn Contact 0 1 0 0 Hanen (F/30)
Randolph Dinan Enemy 0 4 1 5 Dynchia (M/24)
Bryant Edward Ally 4 0 4 1 Suerrat (M/47)
Relationship altered.
Blair Larson Ally 5 0 4 4 Humaniti (M/55)
Dell Spice Contact 2 1 1 0 Dynchia (F/69)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 21 Commanding officer takes an interest in Jamie Hall's career.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 23 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 23 Gain rebels as Enemy
3 23 Failed to qualify for Journalist (Entertainer).
3 23 Became a Drifter (Scavenger).
3 25 Betrayed by a friend. One of Jamie Hall's Contacts or Allies betrays Jamie Hall, ending Jamie Hall's career. That Contact or Ally becomes a Rival or Enemy.
4 25 Became a Scout (Explorer).
4 29 Jamie Hall's ship is damaged, and Jamie Hall have to hitch-hike Jamie Hall's way back across the stars to the nearest scout base.
4 29 Gain 2 Contacts. Gain 1 Enemies.
5 29 Became a Merchant (Merchant Marine) with the new title Crewman.
5 30 A good deal ensures Jamie Hall is living the high life for a few years.
6 33 Continued as Merchant (Merchant Marine).
6 36 Moved to a new world.
6 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 37 Voluntarily left Merchant Marine
7 37 Failed to qualify for Merchant Academy.
7 37 Submitted to the draft.
7 37 Continued as Merchant (Merchant Marine).
7 39 Jamie Hall's business or ship thrives.
7 41 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 41 Continued as Merchant (Merchant Marine).
8 45 Accused of a crime
9 45 Became a Prisoner (Fixer).
9 48 Joined a prison gang
9 49 Promoted to Prisoner (Fixer) rank 1.
9 49 Paroled from prison.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Became a Believer (Holy Warrior) with the new title Hopeful.
10 51 Opponents of Jamie Hall's belief system ambush Jamie Hall.
10 51 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Retired.
11 53 A new romantic starts. Gain an Ally.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 58 Moved to a new world.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 63 Good fortune.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 74 Moved to a new world.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 77 Gained a contact.
18 79 Aging Crisis. Owe 30,000 for medical bills.
18 82 A romantic relationship ends badly. Gain a Rival or Enemy.
19 83 Aging Crisis. Owe 30,000 for medical bills.
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