Retired Force Commander Jeanie Shea  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 85 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 4 (-1)111B74
Self-Giving
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 0
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Profession (Colonist) 0
Recon 0
Science (Social Sciences/Belief) 1
Science (Life Sciences/Psionicology) 1
Stealth 0
Steward 1
Streetwise 1
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Believer Holy Warrior Hopeful01
Marine Ground Assault Force Commander3 / 03
Merchant Free Trader 13
Believer Missionary/Humanitarian Team Leader22
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Bobby Ibbett Rival 2 3 6 0 Ayansh'i (M/38)
Tomas Grant Rival 0 2 1 1 Ronnin (M/62)
Tomas Grant is found or reported dead.
Tomas Grant gained influence with the character’s assistance.
Relationship soured.
Roger Finnerty Rival 2 1 1 1 Halka (M/59)
Rosemary Paul Enemy 0 2 0 2 Cafadan (F/54)
Rosemary Paul gains in influence.
Dow Babington Rival 2 6 1 3 Ayansh'i (M/24)
Very bad falling out.
Hamp Hennessy Enemy 0 3 0 4 Ayansh'i (M/84)
Celina Gonzalez Enemy 0 1 0 6 Ayansh'i (F/46)
Celina Gonzalez gains in influence.
Emerson Baldry Enemy 0 4 2 4 Darmine (M/40)
Emerson Baldry is particularly unusual, such as an artificial intelligence or very alien being.
Liddie Fisher Enemy 0 3 0 2 Ayansh'i (F/64)
Zella Weddall Enemy 0 1 1 0 Ayansh'i (F/38)
Carmela Mitchell Enemy 0 3 1 1 Ayansh'i (F/46)
Carmela Mitchell gains in influence.
Omie Casey Ally 6 0 1 1 Answerin (F/22)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Wanderer).
1 22 Severely injured. Owe 15,000 for medical bills.
2 22 Became a Believer (Holy Warrior) with the new title Hopeful.
2 24 Jeanie Shea come into conflict with a splinter group Jeanie Shea's own religion which maintains Jeanie Shea's version is the wrong one. Gain 1 Rivals.
3 24 Failed to qualify for Marine Support (Marine).
3 24 Returned to Drifter (Wanderer).
3 28 Nearly killed. Owe 35,000 for medical bills.
4 28 Became a Marine (Ground Assault) with the new title Marine.
4 29 A mission goes disastrously wrong due to Jeanie Shea's commander’s error or incompetence, but Jeanie Shea survive.
4 29 Cover for the commander and gain an Ally.
4 32 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
4 32 Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain.
5 32 Continued as Marine (Ground Assault).
5 34 Gained a contact.
5 36 Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander.
6 36 Continued as Marine (Ground Assault).
6 38 A mission goes wrong; Jeanie Shea and several others are captured and mistreated by the enemy. Gain Jeanie Shea's jailer as an Enemy.
7 38 Became a Merchant (Free Trader).
7 40 Smuggle illegal items onto a planet.
7 42 Promoted to Merchant (Free Trader) rank 1.
8 42 Aging Crisis. Owe 10,000 for medical bills.
8 42 Retired at age 42.
8 42 Continued as Merchant (Free Trader).
9 46 Aging Crisis. Owe 10,000 for medical bills.
9 46 Continued as Merchant (Free Trader).
9 48 Imperial trade restrictions force Jeanie Shea out of business.
10 48 Aging Crisis. Owe 30,000 for medical bills.
10 48 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 54 Jeanie Shea refused an offer of inducements to betray Jeanie Shea's faith. Gain 6 enemies.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Voluntarily left Missionary/Humanitarian
12 56 Retired.
12 60 A romantic relationship ends badly. Gain a Rival or Enemy.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 66 Moved to a new world.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 76 Moved to a new world.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 30,000 for medical bills.
18 83 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 84 Aging Crisis. Owe 20,000 for medical bills.
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