Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Someone more charismatic but less devout than Jesse Toll has become Jesse Toll's superior. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Victim of a crime |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Jesse Toll come into conflict with a splinter group Jesse Toll's own religion which maintains Jesse Toll's version is the wrong one. Gain 1 Rivals. |
4 |
29 |
Failed to qualify for Corporate Agent (Agent). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Find Ancient Technology. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
38 |
On the front lines of a planetary assault and occupation. |
6 |
41 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
7 |
41 |
Continued as Marine (Ground Assault). |
7 |
42 |
Scarred. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
43 |
Spend time with an alien race. Gain a contact. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Gain Enemy if Jesse Toll don't already have one. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
53 |
Find valuable salvage. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
56 |
Betrayed by a friend. One of Jesse Toll's Contacts or Allies betrays Jesse Toll, ending Jesse Toll's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |