Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Good fortune |
2 |
23 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Continued as Navy (Flight). |
3 |
24 |
Vessel participates in a notable military engagement. |
3 |
27 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Continued as Navy (Flight). |
4 |
30 |
Jessie Lambert is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Switched to Entertainer (Journalist). |
5 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
34 |
Continued as Entertainer (Journalist). |
6 |
35 |
Jessie Lambert is forced out because of censorship or controversy. What truth did Jessie Lambert get too close to? |
7 |
35 |
Became a Merchant (Free Trader). |
7 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
39 |
Failed to qualify for Artist (Entertainer). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Scout (Surveyor). |
8 |
41 |
Spend several years jumping from world to world in Jessie Lambert's scout ship. |
9 |
43 |
Continued as Scout (Surveyor). |
9 |
46 |
Find an Alien Artifact. |
9 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
47 |
Continued as Scout (Surveyor). |
10 |
51 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Good fortune |
11 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
57 |
Jessie Lambert is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Forced to muster out. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Retired. |
14 |
65 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |