Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Jewell Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
20 |
Opponents of Jewell Dunn's belief system ambush Jewell Dunn. |
2 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Make an unexpected connection outside Jewell Dunn's normal circles. Gain a Contact. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
25 |
Jewell Dunn's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
25 |
Switched to Drifter (Wanderer). |
5 |
27 |
Drafted into Infantry |
6 |
29 |
Became a Army (Infantry) with the new title Private. |
6 |
33 |
Given a special assignment or duty in Jewell Dunn's unit. |
6 |
33 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
33 |
Attempted to change assignments. |
7 |
33 |
Failed to qualify for Cavalry (Army). |
7 |
33 |
Continued as Army (Infantry). |
7 |
34 |
Thrown into a brutal ground war |
7 |
37 |
Attempt at commissioned failed. |
7 |
37 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
8 |
37 |
Continued as Army (Infantry). |
8 |
39 |
Commanding officer takes an interest in Jewell Dunn's career. |
8 |
41 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
8 |
41 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
9 |
41 |
Continued as Army (Infantry). |
9 |
42 |
Gained a contact. |
9 |
45 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
10 |
45 |
Voluntarily left Infantry |
10 |
45 |
Switched to Drifter (Scavenger). |
10 |
47 |
Survived a risky adventure but gained nothing. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Drifter (Scavenger). |
11 |
52 |
Suffer from a life-threatening illness. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
53 |
A notable academic consults with Jewell Dunn about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Continued as Believer (Mainstream Believer). |
13 |
57 |
Jewell Dunn secretly provide religious rites for a dying leader or noble, although they do not share Jewell Dunn's faith. Gain an Ally in the family and a Rival who disagrees with Jewell Dunn's choice. |
13 |
60 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Continued as Believer (Mainstream Believer). |
14 |
63 |
Jewell Dunn is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
64 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Continued as Believer (Mainstream Believer). |
15 |
68 |
Jewell Dunn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
68 |
Forced to muster out. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Retired. |
16 |
72 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |