Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Joanna Archer far from home. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Joanna Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Joanna Archer's Contacts or Allies betrays Joanna Archer, ending Joanna Archer's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Returned to Navy (Engineer/Gunner). |
5 |
29 |
Vessel participates in a notable military engagement. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
34 |
Commanding officer takes an interest in Joanna Archer's career. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
38 |
Special assignment or duty on board ship. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
40 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Special assignment or duty on board ship. |
8 |
44 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
9 |
44 |
Continued as Navy (Engineer/Gunner). |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Failed to qualify for Corporate Agent (Agent). |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
49 |
Suffer from a life-threatening illness. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Victim of a crime. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Birth or Death involving a family member or close friend. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Accused of a crime. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |