Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Lassie Bishop's business expands, Lassie Bishop's corporation grows, or the colony thrives. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Lassie Bishop is rewarded for Lassie Bishop's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Lassie Bishop's Contacts or Allies betrays Lassie Bishop, ending Lassie Bishop's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Lassie Bishop went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Lassie Bishop's work ends up coming home with Lassie Bishop, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Became a Merchant (Free Trader). |
8 |
48 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
53 |
Embroiled in legal trouble. |
9 |
53 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Continued as Merchant (Free Trader). |
10 |
55 |
A series of bad deals and decisions force Lassie Bishop into bankruptcy. Lassie Bishop salvages what Lassie Bishop can. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Lassie Bishop retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
62 |
Lassie Bishop secretly provide religious rites for a dying leader or noble, although they do not share Lassie Bishop's faith. Gain an Ally in the family and a Rival who disagrees with Lassie Bishop's choice. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Lassie Bishop accepted an offer of inducements to betray Lassie Bishop's faith. Gain 890,000 in cash. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Retired. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Good fortune. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |