Retired Project Leader Lee Green  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 85 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0)111876
Playful, Always has a nervous laugh, Amusing
 
Skills
Art (Creative) 0
Athletics (Endurance) 1
Broker 1
Drive 0
Electronics 0
Investigate 0
Jack-of-All-Trades 1
Leadership 3
Mechanic 3
Medic 0
Melee (Unarmed) 1
Persuade 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer34
Navy Flight Crewman01
Drifter Scavenger 03
Agent Intelligence 01
Believer Missionary/Humanitarian Project Leader34
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Mont Gardiner Contact 4 1 1 2 Tezcat (M/26)
reconciliation.
Jefferson Spain Contact 4 1 1 1 Darmine (M/30)
Forgiveness.
Ferd Jackson Rival 0 1 4 1 Zhodani, Imperium (M/51)
Relationship becomes more moderate. Enemy becomes a rival.
Theodora Young Enemy 0 2 1 1 Urunishani (F/86)
Melvina Mcabe Ally 5 0 1 0 Urunishani (F/53)
James George Contact 3 1 4 0 Traltar (M/38)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Make an unexpected connection outside Lee Green's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Make an unexpected connection outside Lee Green's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 28 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 34 Forced to muster out.
5 34 Failed to qualify for Infantry (Army).
5 34 Submitted to the draft.
5 34 Became a Navy (Flight) with the new title Crewman.
5 37 Lost eye or limb. Fully recovered.
6 37 Failed to qualify for Free Trader (Merchant).
6 37 Became a Drifter (Scavenger).
6 38 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 38 Became a Agent (Intelligence).
7 40 Lee Green's work ends up coming home with Lee Green, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 40 Failed to qualify for Physician (Scholar).
8 40 Returned to Drifter (Scavenger).
8 42 Birth or Death involving a family member or close friend.
9 44 Continued as Drifter (Scavenger).
9 47 Attacked by enemies and injured.
9 47 Scarred. Fully recovered. Owe 5,000 for medical bills.
9 47 Gain Enemy if Lee Green don't already have one.
10 48 Aging Crisis. Owe 60,000 for medical bills.
10 48 Retired at age 48.
10 48 Voluntarily left Scavenger
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 49 Lee Green refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lee Green's faith.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 56 Lee Green retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 58 A notable academic consults with Lee Green about a publication or documentary he is working on. Gain a Contact in academia.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 62 Lee Green aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 62 Retired.
14 63 Moved to a new world.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 69 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 60,000 for medical bills.
16 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 78 Gained a contact.
18 78 Aging Crisis. Owe 60,000 for medical bills.
18 82 Betrayal. Convert an Ally into a Rival or Enemy.
19 82 Aging Crisis. Owe 60,000 for medical bills.
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