Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Lenore Wilson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
21 |
Public opinion turns on Lenore Wilson. |
3 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
24 |
Someone more charismatic but less devout than Lenore Wilson has become Lenore Wilson's superior. |
4 |
25 |
Continued as Believer (Mainstream Believer). |
4 |
27 |
Lenore Wilson accepted an offer of inducements to betray Lenore Wilson's faith. Gain 180,000 in cash. |
5 |
29 |
Became a Merchant (Broker). |
5 |
31 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
39 |
A sudden war destroys Lenore Wilson's trade routes and contacts, forcing Lenore Wilson to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
43 |
Study Animals (Handling) as a hobby. |
8 |
43 |
Dropped out of the merchant academy. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
46 |
A good deal ensures Lenore Wilson is living the high life for a few years. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Failed to qualify for Explorer (Scout). |
10 |
47 |
Became a Drifter (Wanderer). |
10 |
48 |
Betrayed by a friend. One of Lenore Wilson's Contacts or Allies betrays Lenore Wilson, ending Lenore Wilson's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
Lenore Wilson have been following false teachings! |
12 |
51 |
Retired. |
12 |
52 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Birth or Death involving a family member or close friend. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Encounter a Psionic institute. |
17 |
73 |
Tested for psionic powers |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
Good fortune. |
20 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |