Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Leola Day's business expands, Leola Day's corporation grows, or the colony thrives. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
A police detective or rival criminal forces Leola Day to flee and vows to hunt Leola Day down. Gain an Enemy. |
4 |
28 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
30 |
Gained a contact. |
4 |
32 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Marine (Star Marine). |
5 |
33 |
A mission goes wrong and Leola Day is stranded behind enemy lines. Ejected from the service. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
34 |
Gained a contact. |
7 |
37 |
Voluntarily left Barbarian |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
39 |
War breaks out, triggering a mandatory draft. |
7 |
39 |
Used social standing to avoid the draft. |
7 |
41 |
Graduated. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Embroiled in legal trouble. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Voluntarily left Merchant Marine |
9 |
45 |
Returned to Citizen (Corporate). |
9 |
47 |
Nearly killed. Owe 10,000 for medical bills. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Leola Day come into conflict with a splinter group Leola Day's own religion which maintains Leola Day's version is the wrong one. Gain 3 Rivals. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
54 |
Birth or Death involving a family member or close friend. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |