Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong; Leontine Mathew and several others are captured and mistreated by the enemy. Gain Leontine Mathew's jailer as an Enemy. |
2 |
19 |
Became a Entertainer (Performer). |
2 |
22 |
Join homeworld’s celebrity circles |
2 |
23 |
Promoted to Entertainer (Performer) rank 1. |
3 |
23 |
Continued as Entertainer (Performer). |
3 |
25 |
Win a prestigious prize. |
3 |
27 |
Promoted to Entertainer (Performer) rank 2. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
31 |
Expose or are involved in a scandal of some sort. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Contact with Government. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Leontine Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
40 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Flight (Navy). |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Commanding officer takes an interest in Leontine Mathew's career. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Line/Crew (Navy). |
9 |
45 |
Continued as Navy (Engineer/Gunner). |
9 |
49 |
Severely injured. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Leontine Mathew secretly provide religious rites for a dying leader or noble, although they do not share Leontine Mathew's faith. Gain an Ally in the family and a Rival who disagrees with Leontine Mathew's choice. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Someone more charismatic but less devout than Leontine Mathew has become Leontine Mathew's superior. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Voluntarily left Missionary/Humanitarian |
12 |
57 |
Switched to Drifter (Scavenger). |
12 |
59 |
Leontine Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Returned to Believer (Missionary/Humanitarian). |
13 |
63 |
Someone more charismatic but less devout than Leontine Mathew has become Leontine Mathew's superior. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Leontine Mathew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Leontine Mathew come into conflict with a splinter group Leontine Mathew's own religion which maintains Leontine Mathew's version is the wrong one. Gain 3 Rivals. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Retired. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Victim of a crime. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Scarred. Owe 5,000 for medical bills. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |