Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Loraine Hotty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Loraine Hotty fail to help. Gain an Enemy. |
1 |
20 |
Loraine Hotty inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Loraine Hotty's Contacts or Allies betrays Loraine Hotty, ending Loraine Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
Moved to a new world. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Loraine Hotty's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Embroiled in legal trouble. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Make an unexpected connection outside Loraine Hotty's normal circles. Gain a Contact. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
A sudden war destroys Loraine Hotty's trade routes and contacts, forcing Loraine Hotty to flee that region of space. |
12 |
63 |
Gain rebels as Enemy |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Accused of a crime. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |