Retired Initiate Lorna Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 85 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)111675
Brilliant, Flowing mane of hair
 
Skills
Admin 2
Animals 0
Athletics (Dexterity) 2
Broker 1
Carouse 1
Drive (Hovercraft) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat 0
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Blade) 1
Navigation 0
Persuade 1
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences/Belief) 1
Science (Life Sciences/Xenology) 2
Seafarer 0
Stealth 2
Streetwise 3
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Barbarian 01
Merchant Merchant Marine Senior Crewman15
Drifter Wanderer 13
Believer Mainstream Believer Initiate13
Retired 02
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Abigail Kelly Ally 6 0 0 2 Hanen (F/19)
Abigail Kelly gained influence with the character’s assistance.
Enos Commins Ally 2 0 2 1 Answerin (M/14)
Relationship becomes more intense.
Sally Thompson Ally 2 0 6 1 Suerrat (F/59)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Spent the college years partying.
1 27 Left the colonies.
2 27 Failed to qualify for Merchant Marine (Merchant).
2 27 Submitted to the draft.
2 27 Became a Marine (Ground Assault) with the new title Marine.
2 28 Lightly injured, no permanent damage. Fully recovered.
3 28 Failed to qualify for Worker (Citizen).
3 28 Became a Drifter (Barbarian).
3 32 Lorna Knight do not know what happened to Lorna Knight. There is a gap in Lorna Knight's memory.
4 32 Became a Merchant (Merchant Marine) with the new title Crewman.
4 34 Given advanced training in a specialist field
5 36 Continued as Merchant (Merchant Marine).
5 38 A new romantic starts. Gain an Ally.
6 40 Continued as Merchant (Merchant Marine).
6 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 44 Continued as Merchant (Merchant Marine).
7 46 Embroiled in legal trouble.
8 48 Continued as Merchant (Merchant Marine).
8 50 Risk Lorna Knight's fortune on a possibility lucrative deal and win.
8 52 Forced to muster out.
9 52 Switched to Drifter (Wanderer).
9 54 Betrayed by a friend. One of Lorna Knight's Contacts or Allies betrays Lorna Knight, ending Lorna Knight's career. That Contact or Ally becomes a Rival or Enemy.
10 54 Failed to qualify for Surveyor (Scout).
10 54 Continued as Drifter (Wanderer).
10 58 Promoted to Drifter (Wanderer) rank 1.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Drifter (Wanderer).
11 60 A new romantic starts. Gain an Ally.
11 62 Forced to muster out.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 64 Moved to a new world.
12 66 Forced to continue current assignment.
12 66 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 66 Aging Crisis. Owe 40,000 for medical bills.
13 66 Continued as Believer (Mainstream Believer).
13 68 Lorna Knight is sent to a new community or parish to preach The Word among the poor.
14 70 Aging Crisis. Owe 20,000 for medical bills.
14 70 Continued as Believer (Mainstream Believer).
14 72 Lorna Knight retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 74 Forced to muster out.
15 74 Aging Crisis. Owe 50,000 for medical bills.
15 74 Retired.
15 75 A romantic relationship ends badly. Gain a Rival or Enemy.
16 78 Aging Crisis. Owe 60,000 for medical bills.
16 81 A new romantic starts. Gain an Ally.
17 82 Aging Crisis. Owe 20,000 for medical bills.
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