Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Spent the college years partying. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
25 |
Louisa Schmidt's work ends up coming home with Louisa Schmidt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Louisa Schmidt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Louisa Schmidt fail to help. Gain an Enemy. |
4 |
31 |
Louisa Schmidt's ship is damaged, and Louisa Schmidt have to hitch-hike Louisa Schmidt's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
Louisa Schmidt's ship is damaged, and Louisa Schmidt have to hitch-hike Louisa Schmidt's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Louisa Schmidt do not know what happened to Louisa Schmidt. There is a gap in Louisa Schmidt's memory. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Moved to a new world. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
A notable academic consults with Louisa Schmidt about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Louisa Schmidt accepted an offer of inducements to betray Louisa Schmidt's faith. Gain 290,000 in cash. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
57 |
Louisa Schmidt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |