Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Luna Clubb learn something Luna Clubb should not have – a corporate secret, a political scandal – which Luna Clubb can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Luna Clubb befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
A revolution, attack or other unusual event throws Luna Clubb's life into chaos, forcing Luna Clubb to leave the planet. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Voluntarily left Performer |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Luna Clubb's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Luna Clubb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |