Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Magnolia Day to flee and vows to hunt Magnolia Day down. Gain an Enemy. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Assigned to a black ops mission. |
2 |
24 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Marine (Star Marine). |
3 |
25 |
Magnolia Day is ordered to take part in a black ops mission that goes against Magnolia Day's conscience. Gain the lone survivor as an Enemy. |
4 |
25 |
Became a Entertainer (Journalist). |
4 |
28 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
29 |
Suffer from a life-threatening illness. |
6 |
29 |
Failed to qualify for Broker (Merchant). |
6 |
29 |
Submitted to the draft. |
6 |
29 |
Became a Scout (Explorer). |
6 |
32 |
Magnolia Day spend a great deal of time on the fringes of Charted Space. |
6 |
32 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
33 |
Continued as Scout (Explorer). |
7 |
36 |
Magnolia Day's scout ship is one of the first on the scene to rescue the survivors of a disaster but Magnolia Day fail to help. Gain an Enemy. |
7 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Voluntarily left Explorer |
8 |
37 |
Switched to Drifter (Scavenger). |
8 |
39 |
Find valuable salvage. |
8 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
41 |
Continued as Drifter (Scavenger). |
9 |
43 |
Attacked by enemies that Magnolia Day easily defeat. |
9 |
43 |
Gain Enemy if Magnolia Day don't already have one. |
10 |
45 |
Continued as Drifter (Scavenger). |
10 |
48 |
Spend time with an alien race. Gain a contact. |
11 |
49 |
Voluntarily left Scavenger |
11 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
51 |
Magnolia Day aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
53 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
Moved to a new world. |
20 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |