Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
time as a ruler or playboy gives Malinda Coleman a wide range of experiences. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
26 |
Malinda Coleman make an alliance with a powerful and charismatic noble, who becomes an Ally. |
2 |
26 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Noble (Dilettante) with the new title Ingrate and previous rank. |
3 |
29 |
An assassin attempts to end Malinda Coleman's life. |
3 |
30 |
Promoted to Noble (Dilettante) rank 3. |
4 |
30 |
Continued as Noble (Dilettante). |
4 |
32 |
Malinda Coleman make an alliance with a powerful and charismatic noble, who becomes an Ally. |
4 |
34 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
37 |
Malinda Coleman make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
38 |
Promoted to Noble (Dilettante) rank 5. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Noble (Administrator). |
6 |
41 |
Inherit a gift from a rich relative. |
6 |
42 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Returned to Noble (Dilettante). |
7 |
46 |
Inherit a gift from a rich relative. |
7 |
46 |
Promoted to Noble (Dilettante) rank 6 with the new title Scoundrel. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Noble (Diplomat) with the new title Ambassador and previous rank. |
8 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
A sudden war destroys Malinda Coleman's trade routes and contacts, forcing Malinda Coleman to flee that region of space. |
10 |
58 |
Gain rebels as Enemy |
11 |
58 |
Became a Drifter (Wanderer). |
11 |
61 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Retired. |
12 |
64 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Birth or Death involving a family member or close friend. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |