Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Rewarded for a successful mission. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Scout (Explorer). |
5 |
36 |
Maria Elliott survey an alien world. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Spend several years jumping from world to world in Maria Elliott's scout ship. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Voluntarily left Explorer |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Maria Elliott's Contacts or Allies betrays Maria Elliott, ending Maria Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Merchant (Broker). |
8 |
44 |
Gained a contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Risk Maria Elliott's fortune on a possibility lucrative deal and win. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
53 |
Victim of a crime |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Maria Elliott have been following false teachings! |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Nearly killed. Owe 35,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |