Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Marjory Howard foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Marjory Howard foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Commanding officer takes an interest in Marjory Howard's career. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Marjory Howard foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Special assignment or duty on board ship. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Corporate Agent (Agent). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
An investigation takes on a dangerous turn. |
7 |
44 |
Marjory Howard's work ends up coming home with Marjory Howard, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Uncover a major conspiracy against Marjory Howard's employers. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Marjory Howard's work ends up coming home with Marjory Howard, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
A good deal ensures Marjory Howard is living the high life for a few years. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Make an unexpected connection outside Marjory Howard's normal circles. Gain a Contact. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
73 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Retired. |
15 |
76 |
Good fortune. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |