Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Maureen Gardner commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Maureen Gardner spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Rogue (Enforcer) with previous rank. |
5 |
37 |
Involved in the planning of an impressive heist. |
6 |
38 |
Voluntarily left Enforcer |
6 |
38 |
Became a Scholar (Physician). |
6 |
42 |
Win a prestigious prize for Maureen Gardner's work. |
6 |
42 |
Promoted to Scholar (Physician) rank 1. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
48 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Scholar (Physician) rank 2. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Scholar (Scientist) with previous rank. |
9 |
53 |
A disaster leaves several injured, and others blame Maureen Gardner, forcing Maureen Gardner to leave Maureen Gardner's career. Gain a Rival. |
9 |
53 |
Lost eye or limb. Fully recovered. |
10 |
53 |
Became a Drifter (Wanderer). |
10 |
54 |
Attempted a risky adventure and was injured. |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Find an Alien Artifact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |