Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Astrogation as a hobby. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
31 |
Go undercover to investigate an enemy. |
2 |
31 |
A revolution, attack or other unusual event throws Maxie Meredeth's life into chaos, forcing Maxie Meredeth to leave the planet. |
2 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
31 |
Continued as Agent (Law Enforcement). |
3 |
34 |
Moved to a new world. |
3 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
35 |
Continued as Agent (Law Enforcement). |
4 |
37 |
Maxie Meredeth's work ends up coming home with Maxie Meredeth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
39 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
39 |
Continued as Agent (Law Enforcement). |
5 |
42 |
Maxie Meredeth went above and beyond the call of duty. |
5 |
43 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
43 |
Continued as Agent (Law Enforcement). |
6 |
47 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
47 |
Failed to qualify for Broker (Merchant). |
7 |
47 |
Submitted to the draft. |
7 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
50 |
Smuggle illegal items onto a planet. |
8 |
51 |
Continued as Merchant (Merchant Marine). |
8 |
52 |
A series of bad deals and decisions force Maxie Meredeth into bankruptcy. Maxie Meredeth salvages what Maxie Meredeth can. |
9 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
52 |
Retired at age 52. |
9 |
52 |
Retired. |
9 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
66 |
Encounter a Psionic institute. |
12 |
66 |
Tested for psionic powers |
13 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
72 |
Gained a contact. |
14 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
73 |
Accused of a crime. |
15 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
79 |
A new romantic starts. Gain an Ally. |
16 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |