Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A good deal ensures Mellie Cameron is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scholar (Scientist) with previous rank. |
7 |
41 |
A disaster or war strikes. |
7 |
41 |
Scarred. Fully recovered. |
7 |
41 |
The planetary government interferes with Mellie Cameron's research for political or religious reasons. Mellie Cameron continue working secretely. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
47 |
Win a prestigious prize for Mellie Cameron's work. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
49 |
Work leads to a considerable breakthrough. |
9 |
52 |
Promoted to Scholar (Scientist) rank 1. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Physician (Scholar). |
10 |
52 |
Continued as Scholar (Scientist). |
10 |
56 |
Gained a contact. |
11 |
56 |
Continued as Scholar (Scientist). |
11 |
59 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |