Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Gain Enemy if Mertie Gibson don't already have one. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Mertie Gibson do not know what happened to Mertie Gibson. There is a gap in Mertie Gibson's memory. |
4 |
24 |
Failed to qualify for Artist (Entertainer). |
4 |
24 |
Switched to Drifter (Wanderer). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
30 |
Mertie Gibson do not know what happened to Mertie Gibson. There is a gap in Mertie Gibson's memory. |
6 |
30 |
Failed to qualify for Law Enforcement (Agent). |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
34 |
Forced to muster out. |
7 |
34 |
Failed to qualify for Colonist (Citizen). |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
36 |
Betrayed by a friend. One of Mertie Gibson's Contacts or Allies betrays Mertie Gibson, ending Mertie Gibson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Failed to qualify for Courier (Scout). |
8 |
36 |
Switched to Drifter (Barbarian). |
8 |
37 |
Drafted into Merchant Marine |
8 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Make an unexpected connection outside Mertie Gibson's normal circles. Gain a Contact. |
9 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
44 |
Continued as Merchant (Merchant Marine). |
10 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
48 |
Voluntarily left Merchant Marine |
11 |
48 |
Failed to qualify for Merchant Academy. |
11 |
48 |
Returned to Drifter (Wanderer). |
11 |
51 |
Mertie Gibson do not know what happened to Mertie Gibson. There is a gap in Mertie Gibson's memory. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
53 |
Mertie Gibson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
55 |
Forced to muster out. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Retired. |
13 |
59 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Accused of a crime. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Birth or Death involving a family member or close friend. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
76 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |