Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Metta Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
36 |
Vessel participates in a diplomatic mission. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Metta Matthews join a gambling circle on board. |
6 |
42 |
Forced to continue current assignment |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Metta Matthews foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Gained a contact. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
52 |
Refuse to abuse Metta Matthews's position for profit. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
10 |
54 |
Voluntarily left Engineer/Gunner |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Risk Metta Matthews's fortune on a possibility lucrative deal and win. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Embroiled in legal trouble. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
A good deal ensures Metta Matthews is living the high life for a few years. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
Make an unexpected connection outside Metta Matthews's normal circles. Gain a Contact. |
14 |
74 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
75 |
Bankrupted by a rival. Gain the other trader as a Rival. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
78 |
Metta Matthews come into conflict with a splinter group Metta Matthews's own religion which maintains Metta Matthews's version is the wrong one. Gain 3 Rivals. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Retired. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |