Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
28 |
Myrtie Candy make an alliance with a powerful and charismatic noble, who becomes an Ally. |
3 |
29 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
29 |
Continued as Noble (Administrator). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Dilettante (Noble). |
5 |
33 |
Continued as Noble (Administrator). |
5 |
35 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
37 |
Continued as Noble (Administrator). |
6 |
38 |
Join a conspiracy of nobles that were caught. |
6 |
38 |
A family scandal forces Myrtie Candy out of Myrtie Candy's position. |
6 |
41 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
7 |
41 |
Continued as Noble (Administrator). |
7 |
42 |
Become deeply involved in politics on Myrtie Candy's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
45 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Dilettante (Noble). |
8 |
45 |
Continued as Noble (Administrator). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Free Trader (Merchant). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Scout (Explorer). |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
53 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Scout (Explorer). |
10 |
55 |
Perform an exemplary service for the scouts. |
10 |
57 |
Promoted to Scout (Explorer) rank 2. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Continued as Scout (Explorer). |
11 |
61 |
Myrtie Candy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
64 |
Opponents of Myrtie Candy's belief system ambush Myrtie Candy. |
12 |
64 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |