Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Nanie Marshall far from home. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A series of bad deals and decisions force Nanie Marshall into bankruptcy. Nanie Marshall salvages what Nanie Marshall can. |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
Nanie Marshall survey an alien world. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Perform an exemplary service for the scouts. |
6 |
40 |
Promoted to Scout (Courier) rank 2. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Nanie Marshall spend a great deal of time on the fringes of Charted Space. |
7 |
43 |
Gain a contact in an alien race. |
7 |
44 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
8 |
44 |
Continued as Scout (Courier). |
8 |
46 |
Nanie Marshall's ship is damaged, and Nanie Marshall have to hitch-hike Nanie Marshall's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 4 Contacts. Gain 3 Enemies. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
47 |
Birth or Death involving a family member or close friend. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Severely injured. Owe 20,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |