Retired Scout Nannie Rand  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 85 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 5 (-1)111815
Electrified, Fine, Robust hands
 
Skills
Admin 0
Athletics (Dexterity) 1
Broker 1
Carouse 0
Diplomat 1
Electronics (Sensors) 1
Gun Combat 0
Gunner 0
Language 0
Mechanic 3
Persuade 3
Pilot 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand13
Scout Courier Scout16
Merchant Broker 12
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Theodore Coleman Enemy 0 0 0 0 Dynchia, Imperium (M/97)
Theodore Coleman is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Nannie Rand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Forced to continue current assignment
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 25 Refuse to abuse Nannie Rand's position for profit.
3 26 Continued as Navy (Line/Crew).
3 27 Scarred. Fully recovered.
4 27 Became a Scout (Courier).
4 28 Perform an exemplary service for the scouts.
5 31 Attempted to change assignments.
5 31 Failed to qualify for Surveyor (Scout).
5 31 Continued as Scout (Courier).
5 35 Good fortune
6 35 Continued as Scout (Courier).
6 37 When dealing with an alien race, Nannie Rand botch an opportunity to gather extra intelligence about them.
6 37 Psychologically damaged by Nannie Rand's time in the scouts.
7 39 Continued as Scout (Courier).
7 43 Perform an exemplary service for the scouts.
7 43 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 43 Continued as Scout (Courier).
8 45 Nannie Rand's ship is ambushed by enemy vessels. Nannie Rand successfully ran to the jump point.
9 47 Continued as Scout (Courier).
9 48 Perform an exemplary service for the scouts.
9 51 Forced to muster out.
10 51 Became a Merchant (Broker).
10 52 A good deal ensures Nannie Rand is living the high life for a few years.
10 55 Promoted to Merchant (Broker) rank 1.
11 55 Continued as Merchant (Broker).
11 58 Imperial trade restrictions force Nannie Rand out of business.
12 58 Failed to qualify for Physician (Scholar).
12 58 Became a Drifter (Wanderer).
12 62 Suffer from a life-threatening illness.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Retired at age 62.
13 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 64 Nannie Rand faith is shaken.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 66 Continued as Believer (Missionary/Humanitarian).
14 70 Nannie Rand is chosen to represent Nannie Rand's faith in a vid show or other highly public forum.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 70 Continued as Believer (Missionary/Humanitarian).
15 71 Nannie Rand accepted an offer of inducements to betray Nannie Rand's faith. Gain 140,000 in cash.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 74 Retired.
16 76 A romantic relationship ends badly. Gain a Rival or Enemy.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 81 Moved to a new world.
18 82 Aging Crisis. Owe 60,000 for medical bills.
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