Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Neva Forrest secretly provide religious rites for a dying leader or noble, although they do not share Neva Forrest's faith. Gain an Ally in the family and a Rival who disagrees with Neva Forrest's choice. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
A notable academic consults with Neva Forrest about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Opponents of Neva Forrest's belief system ambush Neva Forrest. |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Returned to Believer (Missionary/Humanitarian). |
5 |
30 |
Neva Forrest aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
30 |
Became a Entertainer (Artist). |
6 |
31 |
Refused to criticise a questionable political leader on Neva Forrest's homeworld. |
6 |
34 |
Promoted to Entertainer (Artist) rank 1. |
7 |
34 |
Continued as Entertainer (Artist). |
7 |
36 |
Works is especially well received and popular, making Neva Forrest a minor celebrity |
8 |
38 |
Continued as Entertainer (Artist). |
8 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Neva Forrest far from home. |
9 |
41 |
Became a Scout (Explorer). |
9 |
45 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
45 |
Continued as Scout (Explorer). |
10 |
46 |
Psychologically damaged by Neva Forrest's time in the scouts. |
11 |
46 |
Switched to Drifter (Scavenger). |
11 |
49 |
Survived a risky adventure but gained nothing. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Continued as Drifter (Scavenger). |
12 |
52 |
Neva Forrest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
52 |
Retired. |
13 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Find an Alien Artifact. |
15 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
76 |
Accused of a crime. |
19 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
78 |
Gained a contact. |
20 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
84 |
Good fortune. |
21 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |