Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
29 |
Suffer from a life-threatening illness. |
3 |
29 |
Became a Scholar (Field Researcher). |
3 |
30 |
Gained a contact. |
4 |
33 |
Continued as Scholar (Field Researcher). |
4 |
35 |
Make a breakthrough in Omie Shaw's field. |
4 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
37 |
Continued as Scholar (Field Researcher). |
5 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
41 |
Became a Rogue (Enforcer). |
6 |
44 |
Involved in the planning of an impressive heist. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Merchant (Free Trader). |
7 |
49 |
Make an unexpected connection outside Omie Shaw's normal circles. Gain a Contact. |
7 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
49 |
Retired at age 49. |
8 |
49 |
Continued as Merchant (Free Trader). |
8 |
51 |
A series of bad deals and decisions force Omie Shaw into bankruptcy. Omie Shaw salvages what Omie Shaw can. |
9 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
51 |
Retired. |
9 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
59 |
Good fortune. |
11 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
60 |
Good fortune. |
12 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
65 |
Gained a contact. |
13 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
71 |
Accused of a crime. |
14 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
75 |
Gained a contact. |
15 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
79 |
Good fortune. |
16 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
83 |
Gained a contact. |
17 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |