Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Patsy Hernandez gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Patsy Hernandez Patsy Hernandez's job. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Patsy Hernandez's Contacts or Allies betrays Patsy Hernandez, ending Patsy Hernandez's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Switched to Citizen (Corporate). |
5 |
33 |
Patsy Hernandez learn something Patsy Hernandez should not have – a corporate secret, a political scandal – which Patsy Hernandez can profit from illegally. |
5 |
33 |
Gain a criminal contact. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
39 |
A revolution, attack or other unusual event throws Patsy Hernandez's life into chaos, forcing Patsy Hernandez to leave the planet. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
41 |
Lost eye or limb. Owe 1,250 for medical bills. |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
44 |
Patsy Hernandez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
49 |
Forced to muster out. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Patsy Hernandez aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |