Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Rubie Xavier is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Rubie Xavier do not know what happened to Rubie Xavier. There is a gap in Rubie Xavier's memory. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Rubie Xavier is chosen to represent Rubie Xavier's faith in a vid show or other highly public forum. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
Moved to a new world. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Explorer). |
6 |
40 |
Rubie Xavier's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rubie Xavier fail to help. Gain an Enemy. |
6 |
40 |
Rubie Xavier's ship is damaged, and Rubie Xavier have to hitch-hike Rubie Xavier's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Voluntarily left Explorer |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
44 |
Find valuable salvage. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
50 |
Nearly killed. Owe 12,500 for medical bills. |
9 |
50 |
Returned to Believer (Missionary/Humanitarian). |
9 |
53 |
Rubie Xavier faith is shaken. |
10 |
54 |
Voluntarily left Missionary/Humanitarian |
10 |
54 |
Returned to Drifter (Barbarian). |
10 |
56 |
Rubie Xavier run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Good fortune. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |