Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Works is especially well received and popular, making Ruth Watson a minor celebrity |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
Ruth Watson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
Ruth Watson spend a great deal of time on the fringes of Charted Space. |
4 |
32 |
Ruth Watson have no idea what happened to Ruth Watson – they found Ruth Watson's ship drifting on the fringes of friendly space. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Ruth Watson survey an alien world. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Ruth Watson spend a great deal of time on the fringes of Charted Space. |
6 |
39 |
Ruth Watson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Ruth Watson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ruth Watson fail to help. Gain an Enemy. |
7 |
41 |
Ruth Watson's ship is damaged, and Ruth Watson have to hitch-hike Ruth Watson's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 4 Contacts. Gain 3 Enemies. |
8 |
44 |
Continued as Scout (Courier). |
8 |
46 |
Ruth Watson survey an alien world. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Broker (Merchant). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
49 |
Survived a risky adventure but gained nothing. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
56 |
Moved to a new world. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
57 |
Attempted a risky adventure and was sent to prison. |
11 |
60 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Became a Prisoner (Fixer). |
12 |
64 |
Lost eye or limb. Owe 5,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Switched to Prisoner (Inmate) with previous rank. |
13 |
65 |
A guard takes a dislike to Ruth Watson. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Switched to Prisoner (Thug) with previous rank. |
14 |
72 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Returned to Prisoner (Inmate). |
15 |
74 |
Defeated a prison gang. Gain an Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Continued as Prisoner (Inmate). |
16 |
77 |
Accused of assaulting a prison guard. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Returned to Prisoner (Fixer). |
17 |
81 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |