Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Scarred. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Spend time with an alien race. Gain a contact. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Selma Powall do not know what happened to Selma Powall. There is a gap in Selma Powall's memory. |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Selma Powall inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Voluntarily left Courier |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Find Ancient Technology. |
6 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
40 |
Voluntarily left Holy Warrior |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Selma Powall's Contacts or Allies betrays Selma Powall, ending Selma Powall's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Merchant (Broker). |
8 |
47 |
Imperial trade restrictions force Selma Powall out of business. |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
50 |
Selma Powall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
52 |
Selma Powall come into conflict with a splinter group Selma Powall's own religion which maintains Selma Powall's version is the wrong one. Gain 2 Rivals. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Nearly killed. Owe 30,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |