Retired Freelancer Sheila Armstrong  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 85 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 2 (-2)111352
Connoisseur of good food
 
Skills
Admin 0
Astrogation 1
Athletics (Strength) 1
Carouse 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Language (Gvegh (Vargr)) 1
Mechanic 1
Persuade 1
Pilot 0
Profession (Spacer/Belter) 1
Recon 1
Science (Robotic Sciences) 0
Stealth 2
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 36
Scout Surveyor 01
Entertainer Journalist Freelancer12
Marine Ground Assault Marine01
Drifter Wanderer 12
Believer Missionary/Humanitarian Junior Project Worker04
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Virginia Griffiths Ally 3 4 0 1 Humaniti (F/17)
Very bad falling out.
Herman Bryant Rival 6 1 0 1 Humaniti (M/18)
reconciliation.
Allen Peaton Ally 3 0 1 1 Cafadan (M/30)
Allen Peaton is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Became a Drifter (Scavenger).
1 21 Drafted into Surveyor
2 22 Became a Scout (Surveyor).
2 23 Psychologically damaged by Sheila Armstrong's time in the scouts.
3 23 Became a Entertainer (Journalist).
3 25 Birth or Death involving a family member or close friend.
3 27 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
4 27 Continued as Entertainer (Journalist).
4 31 Public opinion turns on Sheila Armstrong.
5 31 Failed to qualify for Merchant Marine (Merchant).
5 31 Returned to Drifter (Scavenger).
5 34 Attempted a risky adventure and was wildly successful.
5 35 Promoted to Drifter (Scavenger) rank 1.
6 35 Continued as Drifter (Scavenger).
6 38 Find valuable salvage.
6 39 Promoted to Drifter (Scavenger) rank 2.
7 39 Continued as Drifter (Scavenger).
7 43 Find valuable salvage.
7 43 Promoted to Drifter (Scavenger) rank 3.
8 43 Continued as Drifter (Scavenger).
8 47 Betrayed by a friend. One of Sheila Armstrong's Contacts or Allies betrays Sheila Armstrong, ending Sheila Armstrong's career. That Contact or Ally becomes a Rival or Enemy.
9 47 Failed to qualify for Merchant Marine (Merchant).
9 47 Continued as Drifter (Scavenger).
9 49 Sheila Armstrong do not know what happened to Sheila Armstrong. There is a gap in Sheila Armstrong's memory.
10 49 Failed to qualify for Free Trader (Merchant).
10 49 Submitted to the draft.
10 49 Became a Marine (Ground Assault) with the new title Marine.
10 52 Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
11 52 Switched to Drifter (Wanderer).
11 56 Find valuable salvage.
11 56 Promoted to Drifter (Wanderer) rank 1.
12 56 Continued as Drifter (Wanderer).
12 60 Sheila Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 61 Sheila Armstrong secretly provide religious rites for a dying leader or noble, although they do not share Sheila Armstrong's faith. Gain an Ally in the family and a Rival who disagrees with Sheila Armstrong's choice.
13 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Retired at age 64.
14 64 Continued as Believer (Missionary/Humanitarian).
14 65 Moved to a new world.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 68 Continued as Believer (Missionary/Humanitarian).
15 70 Sheila Armstrong is caught in the periphery of a scandal.
15 70 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 72 Continued as Believer (Missionary/Humanitarian).
16 73 Opponents of Sheila Armstrong's belief system ambush Sheila Armstrong.
16 73 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
17 73 Aging Crisis. Owe 20,000 for medical bills.
17 73 Retired.
17 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 77 Aging Crisis. Owe 10,000 for medical bills.
18 80 A romantic relationship ends badly. Gain a Rival or Enemy.
19 81 Aging Crisis. Owe 30,000 for medical bills.
19 82 Birth or Death involving a family member or close friend.
20 85 Aging Crisis. Owe 10,000 for medical bills.
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