Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Terri Neal is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Terri Neal's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Smuggle illegal items onto a planet. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Colonist). |
7 |
43 |
Terri Neal learn something Terri Neal should not have – a corporate secret, a political scandal – which Terri Neal can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
46 |
Promoted to Citizen (Colonist) rank 1. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
49 |
A revolution, attack or other unusual event throws Terri Neal's life into chaos, forcing Terri Neal to leave the planet. |
9 |
49 |
Failed to qualify for Scientist (Scholar). |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
52 |
Attacked by enemies and injured. |
9 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
52 |
Gain Enemy if Terri Neal don't already have one. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
55 |
Attacked by enemies and injured. |
10 |
55 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
10 |
55 |
Gain Enemy if Terri Neal don't already have one. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
61 |
Terri Neal accepted an offer of inducements to betray Terri Neal's faith. Gain 690,000 in cash. |
12 |
61 |
Switched to Drifter (Barbarian). |
12 |
63 |
Suffer from a life-threatening illness. |
13 |
63 |
Returned to Believer (Mainstream Believer). |
13 |
67 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Terri Neal refused an offer of inducements to betray Terri Neal's faith. Gain 1 enemies. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Continued as Believer (Mainstream Believer). |
15 |
75 |
Terri Neal is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Voluntarily left Mainstream Believer |
16 |
75 |
Retired. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |