Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
19 |
Inherit a gift from a rich relative. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
34 |
Moved to a new world. |
4 |
34 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Noble (Administrator) with the new title Manager and previous rank. |
5 |
38 |
Join a successful conspiracy of nobles. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
42 |
Theo Desmond reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Theo Desmond sponge off Theo Desmond's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
42 |
Continued as Noble (Administrator). |
7 |
43 |
Become deeply involved in politics on Theo Desmond's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
46 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
8 |
46 |
Continued as Noble (Administrator). |
8 |
47 |
time as a ruler or playboy gives Theo Desmond a wide range of experiences. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
53 |
Survived a risky adventure but gained nothing. |
9 |
54 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
54 |
Continued as Drifter (Barbarian). |
10 |
56 |
Encounter a Psionic institute. |
10 |
56 |
Tested for psionic powers |
10 |
58 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
11 |
58 |
Voluntarily left Barbarian |
11 |
58 |
Failed to qualify for Explorer (Scout). |
11 |
58 |
Submitted to the draft. |
11 |
58 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
11 |
59 |
Vessel participates in a diplomatic mission. |
11 |
59 |
Gain a contact. |
11 |
62 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Navy (Engineer/Gunner). |
12 |
64 |
Refuse to abuse Theo Desmond's position for profit. |
12 |
66 |
Attempt at commissioned failed. |
12 |
66 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Attempted to change assignments. |
13 |
66 |
Failed to qualify for Line/Crew (Navy). |
13 |
66 |
Continued as Navy (Engineer/Gunner). |
13 |
67 |
Vessel participates in a notable military engagement. |
13 |
70 |
Attempt at commissioned failed. |
13 |
70 |
Forced to continue current assignment |
13 |
70 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Continued as Navy (Engineer/Gunner). |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Voluntarily left Engineer/Gunner |
15 |
74 |
Retired. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |