Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Theo Head's normal circles. Gain a Contact. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Theo Head's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
37 |
Expose or are involved in a scandal of some sort. |
7 |
37 |
Became a Agent (Corporate Agent). |
7 |
38 |
Uncover a major conspiracy against Theo Head's employers. |
7 |
41 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Agent (Corporate Agent). |
8 |
44 |
Given specialist training in vehicles. |
8 |
45 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Continued as Agent (Corporate Agent). |
9 |
46 |
Go undercover to investigate an enemy. |
9 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Continued as Agent (Corporate Agent). |
10 |
51 |
An investigation takes on a dangerous turn. |
10 |
51 |
Accepted a deal with criminal or other figure under investigation. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Continued as Agent (Corporate Agent). |
11 |
57 |
An investigation takes on a dangerous turn. |
11 |
57 |
Severely injured. Owe 7,500 for medical bills. |
11 |
57 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Agent (Corporate Agent). |
12 |
61 |
Rewarded for a successful mission. |
12 |
61 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Agent (Corporate Agent). |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
65 |
Forced to continue current assignment. |
13 |
65 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Agent (Corporate Agent). |
14 |
66 |
Theo Head went above and beyond the call of duty. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
71 |
Theo Head faith is shaken. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Gained a contact. |
16 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Continued as Believer (Missionary/Humanitarian). |
17 |
78 |
Contact with Government. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Continued as Believer (Missionary/Humanitarian). |
18 |
82 |
Theo Head refused an offer of inducements to betray Theo Head's faith. Gain 4 enemies. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |