Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Thomas Skidd foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
Thomas Skidd is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Befriended by a senior agent. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Gained a contact. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Thomas Skidd's work ends up coming home with Thomas Skidd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
36 |
Switched to Entertainer (Artist). |
7 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Make an unexpected connection outside Thomas Skidd's normal circles. Gain a Contact. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
A good deal ensures Thomas Skidd is living the high life for a few years. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
A series of bad deals and decisions force Thomas Skidd into bankruptcy. Thomas Skidd salvages what Thomas Skidd can. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Victim of a crime. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
Moved to a new world. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |