Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Win a prestigious prize for Tommie Clarke's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Caught cheating in some fashion, advancing Tommie Clarke's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
23 |
A rival researcher blackens Tommie Clarke's name or steals Tommie Clarke's research. Gain a Rival. |
2 |
23 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Scholar (Physician) rank 3. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Caught cheating in some fashion, advancing Tommie Clarke's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
Tommie Clarke's work is sabotaged by unknown parties. Tommie Clarke start again from scratch. |
4 |
32 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Physician) rank 4. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Agreed to perform research that goes against Tommie Clarke's conscience. Gain 2 Enemies. |
5 |
38 |
Promoted to Scholar (Physician) rank 5. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
41 |
Entangled in a bureaucratic or legal morass that distracts Tommie Clarke from Tommie Clarke's work. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Became a Agent (Corporate Agent). |
9 |
52 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
52 |
Became a Scout (Explorer). |
10 |
53 |
Tommie Clarke's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
56 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
56 |
Voluntarily left Explorer |
11 |
56 |
Failed to qualify for Free Trader (Merchant). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
58 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Voluntarily left Merchant Marine |
13 |
64 |
Retired. |
13 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
84 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |