Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Political upheaval strikes Vella Jemmy's homeworld, and Vella Jemmy is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
30 |
Commanding officer takes an interest in Vella Jemmy's career. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
32 |
Advanced training in a specialist field |
4 |
34 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
34 |
Voluntarily left Marine Support |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Vella Jemmy's Contacts or Allies betrays Vella Jemmy, ending Vella Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Embroiled in legal trouble. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Vella Jemmy's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Good fortune |
10 |
58 |
Forced to muster out. |
11 |
58 |
Returned to Drifter (Wanderer). |
11 |
59 |
Find valuable salvage. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
64 |
Find valuable salvage. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Drifter (Wanderer). |
13 |
67 |
Betrayed by a friend. One of Vella Jemmy's Contacts or Allies betrays Vella Jemmy, ending Vella Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Retired. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Birth or Death involving a family member or close friend. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |