Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
2 |
20 |
Became a Scholar (Physician). |
2 |
23 |
Make a breakthrough in Velma Peaton's field. |
2 |
24 |
Promoted to Scholar (Physician) rank 1. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
26 |
Refused to perform research that goes against Velma Peaton's conscience. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
29 |
Entangled in a bureaucratic or legal morass that distracts Velma Peaton from Velma Peaton's work. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
34 |
An expedition or voyage goes wrong, leaving Velma Peaton stranded in the wilderness. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
42 |
Moved to a new world. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Moved to a new world. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Make an unexpected connection outside Velma Peaton's normal circles. Gain a Contact. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Given advanced training in a specialist field |
13 |
63 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Given advanced training in a specialist field |
14 |
67 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Continued as Merchant (Merchant Marine). |
15 |
71 |
Velma Peaton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
75 |
Velma Peaton faith enjoys an explosion of popularity largely thanks to Velma Peaton's efforts. |
16 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Continued as Believer (Missionary/Humanitarian). |
17 |
77 |
Velma Peaton is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
17 |
79 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Continued as Believer (Missionary/Humanitarian). |
18 |
80 |
Velma Peaton accepted an offer of inducements to betray Velma Peaton's faith. Gain 430,000 in cash. |
18 |
83 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |