Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Entertainer (Artist). |
2 |
31 |
Win a prestigious prize. |
2 |
32 |
Promoted to Entertainer (Artist) rank 1. |
3 |
32 |
Continued as Entertainer (Artist). |
3 |
33 |
Refused to criticise a questionable political leader on Winnie Bluit's homeworld. |
3 |
36 |
Forced to muster out. |
4 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
39 |
A sudden war destroys Winnie Bluit's trade routes and contacts, forcing Winnie Bluit to flee that region of space. |
4 |
39 |
Gain rebels as Enemy |
5 |
39 |
Became a Drifter (Scavenger). |
5 |
43 |
Survived a risky adventure but gained nothing. |
5 |
43 |
Forced to continue current assignment. |
5 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
43 |
Continued as Drifter (Scavenger). |
6 |
47 |
Winnie Bluit do not know what happened to Winnie Bluit. There is a gap in Winnie Bluit's memory. |
7 |
47 |
Failed to qualify for Thief (Rogue). |
7 |
47 |
Continued as Drifter (Scavenger). |
7 |
48 |
Winnie Bluit do not know what happened to Winnie Bluit. There is a gap in Winnie Bluit's memory. |
8 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
51 |
Winnie Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
52 |
Voluntarily left Mainstream Believer |
9 |
52 |
Became a Scout (Explorer). |
9 |
53 |
Winnie Bluit have no idea what happened to Winnie Bluit – they found Winnie Bluit's ship drifting on the fringes of friendly space. |
10 |
53 |
Switched to Drifter (Barbarian). |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
61 |
Winnie Bluit do not know what happened to Winnie Bluit. There is a gap in Winnie Bluit's memory. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
Opponents of Winnie Bluit's belief system ambush Winnie Bluit. |
13 |
68 |
Lost eye or limb. Owe 5,000 for medical bills. |
13 |
69 |
Forced to muster out. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Retired. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |