Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Spend several years jumping from world to world in Adell Oakden's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Spend several years jumping from world to world in Adell Oakden's scout ship. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Entertainer (Artist). |
4 |
34 |
Adell Oakden is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Gain Enemy if Adell Oakden don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Adell Oakden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Citizen (Corporate). |
7 |
44 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Citizen (Corporate) rank 1. |
8 |
45 |
Continued as Citizen (Corporate). |
8 |
49 |
Adell Oakden learn something Adell Oakden should not have – a corporate secret, a political scandal – which Adell Oakden can profit from illegally. |
8 |
49 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
49 |
Continued as Citizen (Corporate). |
9 |
53 |
A new romantic starts. Gain an Ally. |
9 |
53 |
Promoted to Citizen (Corporate) rank 3. |
10 |
53 |
Continued as Citizen (Corporate). |
10 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |