Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Alvina Martin went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
26 |
Gain Enemy if Alvina Martin don't already have one. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Alvina Martin do not know what happened to Alvina Martin. There is a gap in Alvina Martin's memory. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Became a Merchant (Broker). |
9 |
45 |
Alvina Martin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Merchant (Broker). |
10 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
49 |
Promoted to Merchant (Broker) rank 1. |
11 |
49 |
Voluntarily left Broker |
11 |
49 |
Retired. |
11 |
53 |
Accused of a crime. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Accused of a crime. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Victim of a crime. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
Birth or Death involving a family member or close friend. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |