Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Make a breakthrough in Amie Curtis's field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Caught cheating in some fashion, advancing Amie Curtis's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
A disaster or war strikes. |
2 |
25 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
25 |
The planetary government interferes with Amie Curtis's research for political or religious reasons. Amie Curtis continue working openly and gain an Enemy. |
2 |
25 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Became a Rogue (Thief). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Backstab a fellow rogue for personal gain. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Amie Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
41 |
Make an unexpected connection outside Amie Curtis's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
45 |
Voluntarily left Free Trader |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
49 |
Amie Curtis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
49 |
Failed to qualify for Physician (Scholar). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
53 |
Amie Curtis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
53 |
Switched to Drifter (Wanderer). |
10 |
54 |
Find valuable salvage. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
58 |
Betrayed by a friend. One of Amie Curtis's Contacts or Allies betrays Amie Curtis, ending Amie Curtis's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Accused of a crime. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |