Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Ashley Commins's work ends up coming home with Ashley Commins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Vessel participates in a notable military engagement. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Abuse Ashley Commins's position for profit. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
45 |
Vessel participates in a diplomatic mission. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
45 |
Voluntarily left Line/Crew |
8 |
45 |
Became a Citizen (Corporate). |
8 |
48 |
Ashley Commins is rewarded for Ashley Commins's diligence or cunning. |
9 |
49 |
Continued as Citizen (Corporate). |
9 |
53 |
Ashley Commins rise to a position of power in Ashley Commins's colony or corporation. |
9 |
53 |
Promoted to Citizen (Corporate) rank 1. |
10 |
53 |
Continued as Citizen (Corporate). |
10 |
56 |
Advanced training in a specialist field. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Citizen (Corporate). |
11 |
61 |
Spent time maintaining and using heavy vehicles. |
11 |
61 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Continued as Citizen (Corporate). |
12 |
64 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Retired. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |