Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Berdie Alexander went above and beyond the call of duty. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Scout (Explorer). |
4 |
28 |
Berdie Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster but Berdie Alexander fail to help. Gain an Enemy. |
4 |
28 |
Berdie Alexander's ship is damaged, and Berdie Alexander have to hitch-hike Berdie Alexander's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
29 |
Continued as Scout (Explorer). |
5 |
33 |
Berdie Alexander inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
36 |
A revolution, attack or other unusual event throws Berdie Alexander's life into chaos, forcing Berdie Alexander to leave the planet. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Betrayed by a friend. One of Berdie Alexander's Contacts or Allies betrays Berdie Alexander, ending Berdie Alexander's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
Berdie Alexander retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
41 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Berdie Alexander is sent to a new community or parish to preach The Word among the poor. |
10 |
45 |
Voluntarily left Mainstream Believer |
10 |
45 |
Switched to Drifter (Scavenger). |
10 |
48 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
Encounter a Psionic institute. |
11 |
51 |
Tested for psionic powers |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Contact with Government. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Birth or Death involving a family member or close friend. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
Accused of a crime. |
20 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |