Retired Captain Biinkhu Lar Aarmag  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 86 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 4 (-1)1115A4
Avoids conflict, Deep, Uncouth
 
Skills
Animals 0
Astrogation 0
Broker 0
Carouse 0
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 2
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gambler 1
Language (Floriani (Florian League)) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Profession (Sports) 0
Science (Social Sciences/Philosophy) 1
Steward 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Wanderer 01
Merchant Merchant Marine Captain78
Drifter Scavenger 01
Believer Mainstream Believer Lay Person01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Ruben Moynihan Contact 0 1 4 0 Solomani, Imperium (M/34)
Oran Lane Ally 4 0 6 1 Tapazmal (M/44)
Kaalaa Shiigiiki Ally 5 0 3 2 Vilani, Imperium (F/51)
reconciliation.
Duui Zi Contact 2 0 5 1 Vilani, Imperium (M/31)
Duui Zi gains in influence.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 A series of bad deals and decisions force Biinkhu Lar Aarmag into bankruptcy. Biinkhu Lar Aarmag salvages what Biinkhu Lar Aarmag can.
2 20 Became a Drifter (Wanderer).
2 21 Suffer from a life-threatening illness.
3 21 Switched to Merchant (Merchant Marine) with the new title Crewman.
3 23 Given advanced training in a specialist field
4 25 Continued as Merchant (Merchant Marine).
4 26 Gained a contact.
4 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 29 Continued as Merchant (Merchant Marine).
5 30 A good deal ensures Biinkhu Lar Aarmag is living the high life for a few years.
5 33 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 33 Continued as Merchant (Merchant Marine).
6 36 Embroiled in legal trouble.
6 37 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 37 Continued as Merchant (Merchant Marine).
7 40 Biinkhu Lar Aarmag's business or ship thrives.
7 41 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 41 Continued as Merchant (Merchant Marine).
8 43 Risk Biinkhu Lar Aarmag's fortune on a possibility lucrative deal and win.
8 45 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
9 45 Continued as Merchant (Merchant Marine).
9 49 Make an unexpected connection outside Biinkhu Lar Aarmag's normal circles. Gain a Contact.
9 49 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
10 49 Continued as Merchant (Merchant Marine).
10 50 Given advanced training in a specialist field
10 53 Promoted to Merchant (Merchant Marine) rank 7.
10 53 Forced to muster out.
11 53 Failed to qualify for Physician (Scholar).
11 53 Switched to Drifter (Scavenger).
11 54 Biinkhu Lar Aarmag run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired at age 54.
12 54 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 58 Biinkhu Lar Aarmag accepted an offer of inducements to betray Biinkhu Lar Aarmag's faith. Gain 1,030,000 in cash.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Retired.
13 60 Moved to a new world.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 63 Spend time with an alien race. Gain a contact.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 60,000 for medical bills.
16 74 Good fortune.
17 74 Aging Crisis. Owe 20,000 for medical bills.
17 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 78 Aging Crisis. Owe 40,000 for medical bills.
18 79 A new romantic starts. Gain an Ally.
19 82 Aging Crisis. Owe 20,000 for medical bills.
19 83 Gained a contact.
20 86 Aging Crisis. Owe 20,000 for medical bills.
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