Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A series of bad deals and decisions force Biinkhu Lar Aarmag into bankruptcy. Biinkhu Lar Aarmag salvages what Biinkhu Lar Aarmag can. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Given advanced training in a specialist field |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
26 |
Gained a contact. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A good deal ensures Biinkhu Lar Aarmag is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Biinkhu Lar Aarmag's business or ship thrives. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Risk Biinkhu Lar Aarmag's fortune on a possibility lucrative deal and win. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Biinkhu Lar Aarmag's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Given advanced training in a specialist field |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 7. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Failed to qualify for Physician (Scholar). |
11 |
53 |
Switched to Drifter (Scavenger). |
11 |
54 |
Biinkhu Lar Aarmag run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
58 |
Biinkhu Lar Aarmag accepted an offer of inducements to betray Biinkhu Lar Aarmag's faith. Gain 1,030,000 in cash. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Retired. |
13 |
60 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Spend time with an alien race. Gain a contact. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
83 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |