Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Cavalry |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Cherly Bethune join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Cherly Bethune run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
37 |
A good deal ensures Cherly Bethune is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
Cherly Bethune's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
45 |
Spend time with an alien race. Gain a contact. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
51 |
Cherly Bethune do not know what happened to Cherly Bethune. There is a gap in Cherly Bethune's memory. |
11 |
51 |
Entered Merchant Academy with the Business curriculum. |
11 |
52 |
Moved to a new world. |
11 |
54 |
Dropped out of the merchant academy. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Scavenger). |
12 |
56 |
Betrayed by a friend. One of Cherly Bethune's Contacts or Allies betrays Cherly Bethune, ending Cherly Bethune's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Retired. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Encounter a Psionic institute. |
18 |
78 |
Tested for psionic powers |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |