Retired Able Spacehand Cherly Bethune  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Darmine 86 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 4 (-1)None111564
Attentive, Drooping eyelids, Follows rules
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 1
Deception 0
Drive (Mole) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot (Small Craft) 1
Profession (Worker/Biologicals) 1
Profession (Colonist/Ranching) 1
Recon 1
Science (Social Sciences/Archaeology) 1
Seafarer 0
Streetwise 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal11
Navy Engineer/Gunner Able Spacehand11
Drifter Scavenger 26
Drifter Barbarian 11
Merchant Free Trader 12
Retired 07
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Wade Ray Enemy 0 1 0 4 Darmine (M/43)
Berry Montgomery Ally 6 0 1 3 Urunishani (M/92)
Forgiveness.
Hayden Buckman Enemy 0 3 1 1 Darmine (M/43)
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Assigned to a planet with a hostile or wild environment.
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Voluntarily left Cavalry
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 24 Cherly Bethune join a gambling circle on board.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Voluntarily left Engineer/Gunner
3 26 Failed to qualify for Scientist (Scholar).
3 26 Became a Drifter (Scavenger).
3 30 Cherly Bethune run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Continued as Drifter (Scavenger).
4 31 Suffer from a life-threatening illness.
5 31 Failed to qualify for Scientist (Scholar).
5 31 Switched to Drifter (Barbarian).
5 35 Offered job by a patron. Now owe him a favor.
5 35 Promoted to Drifter (Barbarian) rank 1.
6 35 Became a Merchant (Free Trader).
6 37 A good deal ensures Cherly Bethune is living the high life for a few years.
6 39 Promoted to Merchant (Free Trader) rank 1.
7 39 Continued as Merchant (Free Trader).
7 42 Cherly Bethune's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 42 Returned to Drifter (Scavenger).
8 45 Spend time with an alien race. Gain a contact.
8 46 Promoted to Drifter (Scavenger) rank 1.
9 46 Continued as Drifter (Scavenger).
9 50 Promoted to Drifter (Scavenger) rank 2.
10 50 Continued as Drifter (Scavenger).
10 51 Cherly Bethune do not know what happened to Cherly Bethune. There is a gap in Cherly Bethune's memory.
11 51 Entered Merchant Academy with the Business curriculum.
11 52 Moved to a new world.
11 54 Dropped out of the merchant academy.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Drifter (Scavenger).
12 56 Betrayed by a friend. One of Cherly Bethune's Contacts or Allies betrays Cherly Bethune, ending Cherly Bethune's career. That Contact or Ally becomes a Rival or Enemy.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 56 Retired.
13 58 Betrayal. Convert an Ally into a Rival or Enemy.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 64 Good fortune.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 66 Betrayal. Convert an Ally into a Rival or Enemy.
16 68 Aging Crisis. Owe 40,000 for medical bills.
16 69 Scarred. Fully recovered. Owe 10,000 for medical bills.
17 72 Aging Crisis. Owe 10,000 for medical bills.
17 75 A new romantic starts. Gain an Ally.
18 76 Aging Crisis. Owe 60,000 for medical bills.
18 78 Encounter a Psionic institute.
18 78 Tested for psionic powers
19 80 Aging Crisis. Owe 50,000 for medical bills.
19 84 A new romantic starts. Gain an Ally.
20 84 Aging Crisis. Owe 30,000 for medical bills.
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