Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Study Persuade as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Claudie Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Returned to Citizen (Colonist). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
41 |
Drafted into Merchant Marine |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
A series of bad deals and decisions force Claudie Marshall into bankruptcy. Claudie Marshall salvages what Claudie Marshall can. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Claudie Marshall come into conflict with a splinter group Claudie Marshall's own religion which maintains Claudie Marshall's version is the wrong one. Gain 1 Rivals. |
10 |
44 |
Switched to Drifter (Wanderer). |
10 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Moved to a new world. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Good fortune. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
84 |
Birth or Death involving a family member or close friend. |
21 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |